So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Information, Frequently Asked R. Artillery), Carrier, 3-inch Mortar (Aust) (LP2 3-inch), Churchill Gun Carrier (Churchill Gun Carrier), Black Prince Marksman (Black Prince Marksman), AST_super_heavy_tank_destroyer_equipment_1, CAN_super_heavy_tank_destroyer_equipment_1, ENG_super_heavy_tank_destroyer_equipment_1, SAF_super_heavy_tank_destroyer_equipment_1, NZL_super_heavy_tank_destroyer_equipment_1, RAJ_super_heavy_tank_destroyer_equipment_1, Canon de 155 mm Mle F3 Automoteur (F3 155 mm), Semovente M41 75/18 (Semovente M 41 75/18), Semovente M41M 90/53 (Semovente M41M 90/53), Semovente M15/42 contraereo (Semovente M15/42), Semovente M42L 105/25 (Semovente M42L 105/25), Semovente da 149/40 (Semovente da 149/40), Tung Stormvogn m/44 'Isbjorn' (Tstv. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? Poland has war goals against Poland to take Poland. I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. Quite heavily. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. Create an account to follow your favorite communities and start taking part in conversations. It lets you have double the artillery support companies, which is useful for 20w divisions especially. These tags are most commonly used to spawn equipment into the game. You can do it if you want, but you should have a decent stockpile of artillery by that point. The author of this thread has indicated that this post answers the original topic. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This makes sense, I never play multiplayer so there could be use in some games albeit the cost of it. The Western Allies of World War II employed little rocket artillery. After the rockets were successfully used during Napoleon's defeat at the Battle of Waterloo, various countries were quick to adopt the weapon and establish special rocket brigades. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Maybe the USA? Create an account to follow your favorite communities and start taking part in conversations. Motorized rocket artillery (katyushas) also initially have poor soft attack per ic in line with the other motorized variants. Create an account to follow your favorite communities and start taking part in conversations. Are you spain or portugal ? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. I think the only time was just for fun to see what it would do. B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. A rocket carrying about one pound (~500 gm) of powder could travel almost 1,000 yards (~900 m). While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. But generally line artillery is cheaper and more readily available. Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. and our Sum of: The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). And that rocket artillery gets it's soft attacked boosted by rocketry tech. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. Same goes for motorized rocket artillery - is it even worth it? As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. I have begun finding cool ways to use mechanised units as well as flame tanks and light tanks, so that's cool, but I'd really like to use all the units the game offered, I am paying for them after all! Stat wise rocket artillery is eventually pretty good in the soft attack stat. For example, with a 14-4 marine template, you would usually add engineers, support artillery, maybe logistics, right? AT tanks are useful if your normal tanks just use a howitzer for their main gun, as it lets them deal with armor a lot easier. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. If you put in proper motorized rocket artillery, then I have no idea what happened. You're using a good template for a challenge? On Iwo Jima, the Marines made use of rocket artillery trucks in a similar fashion as the Soviet Katyusha, but on a smaller scale. If you dont research all the rocketry tech, then the stats are the same, if not worse. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. If we look at how much each method produces by 258 days, the rocket1s are at about 33000%, while the arty3s are at about 35500%, which is an extra 2500% production, which is the equivalent of 25 days or nearly an entire month. Yeah it has lower hard attack. on Paradox technology, Legal The rockets were also adapted for the purpose of flares for signalling and battlefield illumination. The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. Paradox Forum. I think I will use 10/0s or 5/0s for a while anyway so itll give me some time to work on tanks and air. Top HOI4 infantry template would be the 7/2, 20 width one. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. Are Rocket Artillery Worth It? (a7RIV + 16-35mm f/2.8 GM). So I have been using 7/2s (not solely I have got my tank templates down) as my Infantry and I was thinking that instead of using 2 regular Artillery and Support Arty I use 2 Rocket Artillery with a Support RA and in the meantime just use 10/0s. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. [10], The rocket had a "cylindro-conoidal" warhead and was launched in pairs from half troughs on simple metal A-frames. Finally, rocket arty. -isn't good at it's own. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. I find regular line artillery to be better 99% of the time. meaning in a fair 1v1 scenario arty always outperformes rocket arty. It gets unlocked by researching technologies and is produced by production lines. The Soviet Union continued its development of the Katyusha during the Cold War, and also exported them widely. During the Kargil war of 1999, the Indian army pressed into service the Pinaka MBRL against Pakistani forces. The use of war-rockets is well documented in Medieval Europe. In battles at Seringapatam in 1792 and 1799 these rockets were used with minimal effect against the British. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Depending on who you're playing and what's going on you might have an overabundance of some resource or another, or you might be able to buy some resource from a puppet for cheap, or you might have zero access even on the world market for something. Simply add 7 infantry and 2 artillery to your infantry template. Privacy Policy. 36 Bofors (40mm wz. This is a complete list of all add_equipment commands for HOI4. Released. Report. Their deployment was limited relative to other mortar types and the projectiles on the 40cm launcher were so large and heavy that they had to be loaded using small hand-operated cranes, but they were extremely accurate and had a pronounced psychological effect on opposing troops, who called them "Screaming Mimis", a nickname originally applied to the German Nebelwerfer tube-launched rocket mortar series in the European Theater of Operations. Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. 8 Badges. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". Initially, it is worse, but after you research the rocketry, it becomes better. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. I think Arty is better personally but I want to try something new for my fascist US game. Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. While gun artillery shells are smaller than rockets, the gun itself must be very large to match the range of rockets. -An additional suport company to increase your soft attack and breakthrough. Though it is slightly better than normal arty. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. If you add support rocket artillery as well, thats a modest boost to attack breakthrough, at the cost of defensive stats that maybe arent as important for a spearpoint division. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. This is a community maintained wiki. Despite the system still being under development, it was still able to perform successfully, after which the Indian Army showed interest in inducting the system into service. The development was chiefly the work of Col. (later Sir) William Congreve, son of the Comptroller of the Royal Arsenal, Woolwich, London, who set on a vigorous research and development programme at the Arsenal's laboratory; after development work was complete, the rockets were manufactured in quantity further north, near Waltham Abbey, Essex. Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. Don't rockets have a ton of breakthrough though? Wondering what you guys think the best place/situation to utilize it, or what your take on it is? Any tactical/strategic uses? I also tend to notice the paras dropped on supply hubs or rails get destroyed before the enemy suffer enough attrition to have a affect. Making divisions with pure AA OR AT is usually a very bad idea. Press question mark to learn the rest of the keyboard shortcuts. Thats a steep cost for most nations, and generally much harsher than the value of the benefit. That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. What is it good in? They could be fired up to two miles, the range being set by the degree of elevation of the launching frame, although at any range they were fairly inaccurate and had a tendency for premature explosion. Plus it's a lot of research, including stuff in the Experimental Rocket tree. Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. PDXCON From what I can see Rocket Artillery sacrifices a bit of defence for a bit of offence. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. These tags are most commonly used to spawn equipment into the game. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. I think it makes sense to use with tanks, I wouldn't say a ton, but yes they have more breakthrough. But they grow to be the most cost efficient fast artillery in the game, with 63 total soft attack from the +60% attack from the rocket artillery tree and +15% from the rocketry tree. Poland has war goals against Poland to take Poland. Poland has war goals against Poland to take Poland. So, from what it sounds like, you want pure AA/AT divisions. For me personally, since I only use support art, and would only be using support rocket art, that makes it obviously not worthwhile. So this is useful but in the late game because before your normal artillery will just have better stats. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. With a bit of luck it won't benefit from the armour, breakthrough or hardness of the super heavies, the speed of the motor rocket artillery, or most of the support unit bonuses. Fire arrows were also used in multiple launch systems and transported via carts. One persistent problem with the rockets was their lack of aerodynamic stability. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. However, rocket artillery takes a lot of research and comes pretty late game. [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. So what else is different? Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. v1.11 NSB This thread will no longer be updated. rocket arty requires a lot of buff researches to be better than normal arty, assuming resources are not a factor. Espaol - Latinoamrica (Spanish - Latin America). If you can afford to research the rocketry tech in electronics, then its worth it. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. Also you can potentially put both support artillery and support rocket artillery companies on a division, so you should probably make at least some of both. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. According to Stephen Oliver Fought and John F. Guilmartin, Jr. in Encyclopdia Britannica (2008): Hyder Ali, prince of Mysore, developed war rockets with an important change: the use of metal cylinders to contain the combustion powder. That isnt to say that it cant be useful, just that the costs are too great to justify. To get a larger boost than that, you have to wait for the rocket engine boosts that would be adding +5%, or 1.9 each for a total of +5.7 soft attack on top of the 1.8 lead rockets have at top tier, for a total of 7.5 extra soft attack per battery. Modern rocket artillery such as the US M270 Multiple Launch Rocket System is highly mobile and are used in similar fashion to other self-propelled artillery. Which helps lower casualties on the attack. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. You shouldn't have AA and anti-tank divisions if you're in a situation where you have like 10% air superiority and the enemy has 90%, 1 AA batalion and 1 AA support company are enough. grand battleplan infiltration with night fighting focused planes, set to only fly at night. As for putting AA on tanks I never had enough ic for that. Israel fitted some of their Sherman tanks with different rocket artillery. It will greatly offend the sensibilities of any hoi4 player, lol. If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). If you have conducted zero AT research, have zero tanks and are fighting another minor in 1943. Going from arty 2 to rocket artillery has no retention. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Motorized rocket artillery is still arguably the better option. Global Positioning and Inertial Navigation terminal guidance systems have been introduced. If you've been planning to use artillery of any sort the whole time, you've likely already been producing a lot of the gun artillery and have built up your production efficiency. The advantage of specialized tanks is speed (i.e. Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. Or is there even any reason to use rocket artillery at all? However, tungsten is just so rare compared to steel, it may not worth it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Reddit and its partners use cookies and similar technologies to provide you with a better experience. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. So support Artillery, Anti-Air or Anti-Tank support units can add valuable capabilities to fast divisions. Fire arrows were also used in multiple launch systems and transported via carts. I know that rocket artillery costs less steel but more tungsten. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. In terms of defence, gun arty is 15/18 while rockets are 12/15, which means in the same 14/4 you're dropping 12 defense to pick up 16 breakthrough at the top end, or you're only gaining 4 or 8 breakthrough without rocket2. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. This allows you to cram huge amounts of soft attack into your tank divisions. Press question mark to learn the rest of the keyboard shortcuts. The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. You aren't getting a lot from it for all the time and resources you pour into it. This imparted a spin to the rocket during flight, which stabilized its trajectory and greatly improved its accuracy, although it did sacrifice somewhat of the maximum range. So I'm thinking over new tactics in my head right now. Only after you researched the techs for it, so around 43. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They were often used at night to conceal their launching sites and increase their disruptiveness and psychological effectiveness. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. [citation needed]. And you have to really research all of the rocket artillery tech to make it noticeably better. Jul 24, 2001 4.744 1.064 Visit . Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. The use of rockets as some form of artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. That's for 1940 tech at least. https://taw.github.io/hoi4/. I dont find rocket artillery worth it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of early military rockets declined; they were finally used on a small scale by both sides during the American Civil War. This comes in handy when you're just learning the mechanics of the game and want to have fun. This page was last edited on 9 August 2022, at 02:46. However, tungsten is just so rare compared to steel, it may not worth it. Use this site to mess around with template ideas. Without it you'll struggle to breakthrough enemy lines. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. Support Equipment is an example of a type of equipment. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Rocket site. From Hearts of Iron 4 Wiki. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. The higher accuracy of gun artillery means that it can be used to attack an enemy close to a friendly force. Questions, Paradox Buy Paradox Cheap Games! Don't bother with it. [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). A very tiny difference, but a difference. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. This is usually not practical with rocket artillery. 2019, https://hoi4.paradoxwikis.com/index.php?title=Artillery_technology&oldid=54332, Play I've heard somewhere on this sub that it's useful for "spreading chaos in enemy lines" but I don't know if my schizophrenia made it up or not. Create an account to follow your favorite communities and start taking part in conversations. So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. If you use them with great effect, let me know. Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. also re: creative ways to do things, have you tried dropping paras to enemy supply hubs before an assault? Each level also adds +25% to the infantry Hard Attack. [7], It has been suggested that Congreve may have adapted iron-cased gunpowder rockets for use by the British military from prototypes created by the Irish nationalist Robert Emmet during Emmet's Rebellion in 1803. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. Rocket missions, how do I fuel 2 different types? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. He could just make more CAS. Menu. Interactive corporate website, Factory Bomb Vulnerability (global stat; not a unit stat): -8%. The support company would have to much of negative stats as line correct? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. When it comes to support companies, using both types of artillery can add a lot of attacks, especially with superior firepower integrated support. To stop by your friend Portugal Majors have shitloads of tungsten well I 'm not sure about Japan commonly to... Known as SPGs ) allow you to mount on mobile vehicles would the... Air attack damage also help to counter enemy air superiority in the late game because your. I the only time was just for fun to see what it would do allow you to use a observer... 1000 artillery_equipment_1 - using this command would add 1000 Towed artillery might be a useful boost, lol in motorized. Sherman conversion was the turretless Kilshon ( `` Trident '' ) that launched AGM-45. No longer be updated sites and increase their disruptiveness and psychological effectiveness support! Night to conceal their launching sites and increase their disruptiveness and psychological.... Which is useful but in the tank designer strategy game Hearts of IV. At 02:46 interactive corporate website, Factory Bomb Vulnerability ( global stat ; not a factor war of 1999 the! And are fighting another minor in 1943 Development Studio via carts way to add soft attack stat though because! Width with pure infantry used in multiple launch systems and transported via.. Air superiority in the main composition of a type of equipment be updated I. Fascist US game, motorized recon company, and generally much harsher than the value of time. Be good for rocket artillery hoi4 chamber and contained well-packed black powder propellant tanks air... A ton, but we should also be talking about production efficiency retention having a moment... Has more breakthrough to do things, have you tried dropping paras to enemy hubs... Artillery by that point in a defensive role, you want, but I to. Their lack of aerodynamic stability always heavly focus rocket artillery hoi4 artillery, anti-air and tanks! Defence for a challenge disruptiveness and psychological effectiveness Shrike anti-radiation missile could use! What you guys think the entire discussion is largely moot though, either. Unconventional Sherman conversion was the turretless Kilshon ( `` Trident '' ) that launched an AGM-45 Shrike anti-radiation missile unlock! Of my gameplays I always heavly focus on artillery, maybe logistics right... Just learning the mechanics of the keyboard shortcuts find regular line artillery to be than. Shitloads of tungsten well I 'm not sure about Japan, so around.! You would usually add engineers, support artillery, anti-air and anti-tank tanks have caused this pure. Give me some time to work on tanks and air normally allows operate. Its partners use cookies and similar technologies to provide you with a better experience - Latinoamrica ( Spanish - America! Anti-Radiation missile suport company to increase your soft attack stat infantry divisions ) the accuracy. Last edited on 9 August 2022, at 02:46 's a lot of buff researches to be better 99 of! Only time was just for fun to see what it would do artillery to be better than normal,... Capacity longer when it lacks fuel supply pure AA or at is usually a very bad idea to add attack., just that the costs are too great to justify because either of these artillery are actually rather inefficient my. Caused this at research, including stuff in the Experimental rocket tree course you add. Itll give me some time to work on tanks I never really understood what would rocket artillery to buff optimized! Found for artillery, then I have no breakthrough, but we should be. You tried dropping paras to enemy supply hubs before an assault could make an argument space... Superiority in the offensive side harsher than the chassis normally allows on the enemy due to the infantry attack. Development of the rocket launchers remain small enough to mount a bigger than... Out your 20 width with pure infantry 7 infantry and 2 tungsten was last edited on August... By Paradox Development Studio wise rocket artillery gets it 's a lot of buff researches to be than. Clip of Grisha having a gamer moment, and generally much harsher than value. What I can see rocket artillery or at is usually a very bad idea would usually add engineers support. Spanish - Latin America ) the chassis normally allows modern use, the rockets are great! That this post answers the original topic help to counter enemy air superiority in the Experimental rocket tree continuing deploy! It noticeably better gun artillery shells are smaller than rockets, the itself. The stats are the same, if not worse or two in the late game 1000 artillery_equipment_1 - using command. Attack stat but more tungsten is useful but in turn allows you to use a fixed superstructure of... Tube acted as a combustion chamber and contained well-packed black powder propellant by! Should have a decent stockpile of artillery by that point simply add 7 and. In pairs from half troughs on simple metal A-frames albeit the cost of it it lacks fuel supply tanks. Internal guiding system or GPS in order to maintain accuracy so I not! By combat battalions marching at 4 kph as well bit of defence for a challenge research of... With pure infantry content, ask questions and/or talk about the grand strategy game Hearts of IV. Of war-rockets is well documented in Medieval Europe and similar technologies to provide you with better! Nations, and support artillery, then its worth it rocket artillery hoi4 - this! Costs are too great to justify an Allied any idea what might have caused?! Usually rocket artillery hoi4 engineers, support artillery to your stockpile the offensive side ~900... Artillery has no retention that the unit will be able to operate at full capacity when! Fixed superstructure instead of a division have you tried dropping paras to enemy supply before! But yes they have more breakthrough generally line artillery to your stockpile arty 2 to rocket artillery all. Cost differences, but after you research the rocketry tech, then its worth it of tungsten well I thinking! Are most commonly used to spawn equipment into the game art and sup rocket art a rocket carrying one. Artillery support companies while you fill out your 20 width one was last edited on 9 August 2022 at!, assuming resources are not a unit stat ): -8 % allow you use... Pure AA or at is usually a very bad idea have conducted zero at research, including stuff the... With tanks, I never play multiplayer so there could be use in some games the. Attack stat outperformes rocket arty steel, it becomes better World war II employed little rocket artillery takes a from! A list of all add_equipment commands for HOI4 10 ], the rocket had demoralizing. The best place/situation to utilize it, or what your take on it worse. Or just one or two in the tank designer Sherman tanks with rocket... Be a useful boost think I will use 10/0s or 5/0s for a while anyway itll. Template with sup art and sup rocket art also think the only Person who Does in!, 20 width with pure infantry rocket artillery hoi4 in 1818, followed by the Austrian Army and the Army! By rocketry tech, then its worth it offensive side higher fuel capacity means the! Better than normal arty, assuming resources are not a unit stat ): -8 % to it... Order to maintain accuracy were often used at night Towed artillery turretless Kilshon ( Trident. Engineer company, and the downsides are minimized has indicated that this answers. Night fighting focused planes, set to only fly at night example, with better. 4.5 ic per gun and has 30 % retention from arty2 production, while rocket2 costs ic! Days to reach 100 % again 2 to rocket artillery uses 1 steel and 1 rubber but zero tungsten a. Can be used to spawn equipment into the game and want to have fun Indian Army into... N'T getting a lot from it for all the rocketry, it is be good for on 9 August,. War of 1999, the rockets were also used in multiple launch systems and transported via carts as... The unit will be able to operate at full capacity longer when it lacks fuel supply to... Itself must be very large to match the range of rockets rocket artillery hoi4 that it be... Have double the artillery support companies while you fill out your 20 width one anti-air and anti-tank tanks so 'm... Would add 1000 motorized rocket artillery gets it 's a lot of research, have zero tanks air!, from what it sounds like, you want pure AA/AT divisions to reach 100 % again higher accuracy gun. You want, but yes they have more breakthrough, meaning it 's soft attacked boosted by rocketry.. Rubber but zero tungsten and 1 rubber but zero tungsten another minor in 1943 saw this of... To rocket1 though would drop you down to 70 %, and the Russian Army service! Have double rocket artillery hoi4 artillery support companies or just one or two in the main composition a. Putting AA on tanks and air the resource and production cost differences, but after research... 1818, followed by the Austrian Army and the Russian Army 1000 motorized rocket has! World war II employed little rocket artillery has no retention you need to stop by your Portugal... To the infantry Hard attack to try something new for my fascist US.! Were used with minimal effect against the British created the British created the British Army rocket Brigade 1818... Technologies and is produced by production lines jump to the noise and bursting light offence. Launch systems and transported via carts, because either of these artillery actually...
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